Below you see one of the first tests I did. In the middle of the shot would be live action footage of real people. After this test we decided the people shouldn’t be running around, but be standing still, to give the shot this feeling of pressure, the feeling that the people couldn’t go anywhere, that they were trapped.”
This was a later version, where some people were still running around. On the right side you can even see people getting into the room. This version was a lot more crowded, so the people couldn’t really move around. However even this little movement in the back would still be distracting from the live action hero-plate. Apart from that, we wanted to give the crowd more of this feeling of being one. Like birds, who fly together in flocks, like one
So no more running around. To give the crowd a more natural movement we were looking for we recorded some different variations of movement with XSense motion-capture. To give the crowd this feeling of being one, we decided to give every person the same movement, but with different offsets. We just had to get the right timing to give it the pressuring feeling that we were looking for.”
Finally, after quite some tests and tweaking we arrived at the final shot you see below and underneath a small breakdown.
Lighting/Render: Lennart Vulto Shading: Ömür Sönmez and Compositing: Jurrian van Vuuren